It was standing room only and we had a visitor in VK2 Bob VK7BS who has moved down here and is about to become a member of REAST.
The room was setup in a theatre of the round configuration with a big table in the middle with three different Oculus Rift headsets (DK1, DK2 and CE1), computers, high power video cards, controllers and cameras.
Ian then took the audience through the video games that pioneered 3D and VR with Doom and Quake. We started to see standardised 3D gaming engines that most manufacturers adopted.
Ian Mackintosh started with a presentation on Virtual Reality (VR) Archeology. Starting in 1965 with Ivan Sutherland and Ian took the audience through the development of computer graphics and specifically three dimensional computer graphics. The VR boom took off in 1970-80s with Atari with arcade games which overtook the military applications and development. The game that took Atari to another level was Star Wars with vector graphics and Ian bought along service manual for this game. The 1990 saw NASA put resource toward VR along with Nintendo Virtual Boy and SEGA cockpit arcade game. But unfortunately each manufacturer would custom build and develop the hardware and software. Most of these were commercial failures. Ian then went through the VR Recipe including 3D hardware, multi-thread multi core processors, six degrees of freedom, 3D audio, etc.
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